VFXBench
Leaderboards
Editing

Change one thing. Prove nothing else moved.

The editing tasks all share one shape: a live-action plate goes in, a specific, well-defined change comes out, and everything the edit shouldn’t touch is checked against a real second take of the same shot rather than against a model’s opinion of the result.

live

Object Removal

Remove a person or object from a live-action plate. Ground truth is a real second take of the same shot without them.

The rest of the editing family

Specs are published; boards aren’t live yet.

spec

Object insertion

Removal in reverse: whether the inserted element belongs. Locked-off counterfactual shoot, plus an influence mask for its shadow and reflections.

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spec

Roto · matting · keying

Comp-ready alpha: keying, hair, transparency, despill. Stratified by difficulty and never averaged into one number.

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spec

Shot unification

Scene balancing across a sequence of shots. Perturb-and-restore objective core, plus the benchmark's first expert gate.

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